Know About Hard Surface Modeling and Organic Modeling
Just as the name suggests, hard surface modeling is creating 3D models of inorganic objects like buildings, cars, and furniture. Basically, the objects are generally static and belong to the non-living category. Organic modeling is done to create models of living objects. Both the modeling type involve different techniques. Let us discuss hard surface modeling vs organic modeling.
Organic modelling
This modeling type is usually about creating 3D models of living creatures such as people or animals.
These living models that come under the category of organic modeling are also typically used in animation. Artists are responsible for making sure to follow some important rules to follow for the best results because such models demand to be entirely quads. Entirely quads simply mean using all the polygons to make models four-sided. However, the shape is not important as long as the number of sides equals four.
Hard Surface Modelling
Focused on inorganic objects such as buildings or furniture is the hard surface modeling. These objects are static objects; that is why the type of polygons artists/users/creators end up using are not as important as long as the final product looks good.
Sometimes, some users consider some inorganic objects as organic when they become animated. For example, cars are inorganic objects, but because of the many curves of the mesh, some techniques used under organic modelling may be used to get the end result.
Let us quickly understand the difference between high poly and low poly modeling.
The main difference between the two modeling types is based on using a high number of polygons in model, or a low number.
If you want to know more about these modeling concepts and terms, and about the software programs to carry out these projects, you can gather all of the information from us. We, 3Dstudio, help artists gather all necessary and detailed information about the modeling types like high poly modeling, software program, their uses, its features, and tools. You can even learn about the pros and cons of 3D sculpting and texture maps.
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